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Attention Skills: Developmental Module for SmartMind 2
$495.00

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Captain's Log Brain Game - Attention Skills Developmental for use with SmartMind 2. The Attention Skills: Developmental module begins with the very simple exercises you need for adults and children with head injuries or developmental disabilities.

Following the Sohlberg & Mateer model, these eight programs are carefully crafted to target various types of attention – focused, sustained, selective, and alternating. The tasks become increasingly challenging as you progress. You can easily customize the exercises to build impulse control, processing speed, and reasoning skills.

Auditory Discrimination/Rhythm (Drum Signals)

Code Name: ASD-1

Purpose of Program

The Auditory Discrimination/Rhythm program trains auditory working memory and processing speed. Players are presented with two series of "drumbeats" in a defined rhythm and then asked whether the two rhythms were the same or different. By listening carefully and maintaining auditory focus, players will be able to distinguish between the two drum rhythms and give a correct response.

This program trains the following skills:

• Working Memory • Auditory Processing Speed • Focused Attention

Auditory Discrimination/Tones (Musical Pairs)

Code Name: ASD-2

Purpose of Program

The Auditory Discrimination/Tones program trains auditory working memory and auditory processing speed. Players are presented with two patterns of musical tones. They are then asked whether the two rhythms were the same or different. By listening carefully and maintaining auditory focus, players will be able to distinguish between the two tonal patterns rhythms and give a correct response. This program trains the following skills: • Working Memory • Auditory Processing Speed • Focused Attention

Color Discrimination/Inhibition (Match Point)

Code Name: ASD-3

Purpose of Program

The Color Discrimination/Inhibition program trains visual scanning and central processing speed. Players will see a center object displayed on the screen. This object will vary by color and/or shape. One to four objects will surround this object on the screen. These objects will also vary by color and/or shape. Sometimes, the objects will be different sizes but size is not important. The player will be required to follow the rules from the instructions presented at the beginning of each stage. In some cases, the player must figure out the rules. The rules focus on matching by color, matching by shape, or matching by both. Although the size will sometimes vary, this is unimportant. The player must also pay attention to the number of matching objects on the screen. The rules will require any number from one to four objects to match on the screen. Occasionally, the rule regarding the number of objects that match is a range. In other words, instead of requiring the player to click to exactly two objects, the rules may require the player to click when either two or three objects match, but not one or four. Some levels, called "challenge problems," do not specify the rules. The player will then have to figure out what the rules are from the correct/incorrect response feedback. These can be very challenging stages, and will require either the audio or visual either the audio or visual feedback option to be active.

This program trains the following skills:

• Visual Scanning • Visuospatial Classification • Response Inhibition • General Attention • Central Processing Speed

Scanning Reaction/Inhibition (Mouse Hunt)

Code Name: ASD-5

Purpose of Program

The Scanning Reaction/Inhibition program trains alternating attention and visual tracking. Players are presented with varying images in rows across the screen. If the color of the image matches the color of the screen’s border, the player should click the mouse once as quickly as possible. If the two colors differ, they should not click the mouse. As the player’s skill at quickly identifying and reacting to the different conditions increases, improvements should be easily identified by the decrease in their measured reaction time and a higher score.

This program trains the following skills:

• Alternating Attention • Visual Tracking • Response Inhibition • Visual Processing Speed • Sustained Attention

Scanning Reaction Time (Cat's Play)

Code Name: ASD-4

Purpose of Program

The Scanning Reaction Time program trains visual tracking and visual processing speed. Players are presented with one letter or image at a time and are required to click the mouse once if this letter or image matches another one at the top of the screen, or to not click if they differ. New letters and images are presented one at a time in a row for the duration of the training session.

This program trains the following skills:

• Visual Tracking • Visual Processing Speed • General Attention • Response Inhibition • Visual Perception

Stimulus Reaction/Inhibition (Red Light, Green Light)

Code Name: ASD-8

Purpose of Program

The Stimulus Reaction/Inhibition program trains alternating attention and response inhibition. The players are presented with images that randomly appear one at a time parts of the screen. When the image appears, the player should quickly decide if the color of the image matches the color of the screen's border. Based on the rule, the player must decide to click or not click the mouse. By training with this program, the player's self-control and mental processing speed can be increased.

This program trains the following skills:

• Alternating Attention • Response Inhibition • General Attention • Visual Scanning • Visual Processing Speed

Stimulus Reaction Time (Target Practice)

Code Name: ASD-6

Purpose of Program

The Stimulus Reaction Time program trains focused and selective attention along with visual processing speed. Players are randomly presented with images of varying shape, size, and color. When the image is a "target", the player is required to click the mouse once, when the image is of an object that is not a target (such as a balloon) then they should not click. As the player’s skill at quickly identifying and reacting to the different objects increases, improvements will be easily identified by the decrease in his or her measured reaction time and a higher score.

This program trains the following skills:

• Focused Attention • Selective Attention • Visual Processing Speed • Visual Perception • Sustained Attention • Response Inhibition

Stimulus Reaction/Fields (Watchdog)

Code Name: ASD-7

Purpose of Program

The Stimulus Reaction/Fields program trains visual scanning and general attention. The players are presented with images that randomly appear on different quadrants of the screen (upper-left, lower-right, etc). When the image appears, the player should quickly move the mouse object over the image and click once. By training with this program, the player’s reaction time in different fields of their vision can be measured and increased.

This program trains the following skills:

• Visual Scanning • General Attention • Fine Motor Control • Visual Processing Speed

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