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Zukor's Air - next generation feedback game

  • Feature-rich next generation feedback game
  • Fly aircraft, animals and fantasy creatures
  • Unprecedented control over patient feedback
  • Keep kids focused and adults interested
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ZIC AIR
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Zukor's Air is a simple to use, feature rich next generation feedback game. Increase patient interest, patient retention and engagement with engaging, flexible game play that will keep kids focused and adults interested.

Zukor's Air has a simple, central focus gameplay in which you fly through rings or at targets for points. The patient receives continuous “training points” when meeting the event criteria the clinician establishes in the feedback system software and bonus points related to the rings or targets.

Zukor's Air is flying themed feedback game featuring high-quality aircraft, animals and fantasy creatures. It is designed to appeal to a broad range of people, including all ages of men, women, boys, girls and children.

Zukor's Air can be easily modified in many ways to fit the clinicians training protocol or the patient. The flight environment can be minimal with the flight taking place over beautiful, lightly moving water surrounded by lush clouds. Alternatively, the flight can be over a diverse set of islands or icebergs, with or without ships and with or without other aircraft.

Zukor's Air flight pattern does not follow a pre-established path and is unique every time. It works with all modalities of biofeedback and neurofeedback using between 1 to 16 events. The events can either drive the primary gameplay action of flight accuracy or secondary visual effects such as bubbles, energy sparks, smoke, flames, etc.

Zukor's Air will meet all your neurofeedback and biofeedback training needs. And, equally important, all your patients will love it!

Zukor’s Air is designed to strongly appeal to a very broad range of people, including all ages of men, women, boys, girls and children. Zukor’s Air has 40 flying objects in three categories: Aircraft (25), Animals (5) and Fantasy (10). Whether you are training a 13-year-old boy, a 29-year-old woman, a 50-year-old man or a 9-year-old girl, Zukor’s Air has something for everyone.

The broad range of aircraft include historic (Wright Flyer, Spruce Goose, Red Barron), WWII era (P-51 Mustang, Spitfire, Zero), modern military (A10 Warthog, F-22 Raptor, B-2 Stealth Bomber), commercial (747, MD-11 “Hot Pink”), experimental (X-29), small private (Beechcraft Bonanza, Great Lakes Bi-Plane), fun fictional (Wooden Toy Airplane, “WTF” Wingless Titanium Flyer) and two helicopters.

The animals include a Flying Squirrel, a Monarch Butterfly and a Ruby Macaw Parrot.

The fantasy creatures include four dragons, a griffin, a dinosaur, a pink flying pig and an alien on a jet-powered chrome surfboard.

There are also three unique 1st person options where “you” are flying.

Aircraft

  • A-10 Thunderbolt II “Warthog"
  • Beechcraft Bonanza
  • Boeing 747-400
  • Boeing AH-64 Apache
  • Eurofighter Typhoon
  • Fokker Dr.I “Red Baron"
  • General Dynamics F-16 Fighting Falcon
  • Great Lakes Bi-Plane
  • Grumman X-29
  • Hughes H-4 Hercules “Spruce Goose"
  • Lockheed F-117 Nighthawk
  • Lockheed Martin F-22 Raptor
  • Lockheed SR-71 Blackbird
  • McDonnell Douglas F-15 Eagle
  • McDonnell Douglas MD-11 “Hot Pink"
  • MD Helicopters MH-6 Little Bird
  • North American P-51 Mustang
  • Northrop Grumman B-2 Spirit
  • Supermarine Spitfire
  • Mitsubishi A6M Zero
  • Wooden Toy Airplane
  • Wright Bros. Flyer 1
  • WTF (Wingless Titanium Flyer)
  • Zselyi 2

Animals

  • Bald Eagle
  • Bat
  • Flying Squirrel
  • Monarch Butterfly
  • Ruby Macaw Parrot

Animals

  • Dragon Bat
  • Griffin
  • KornEv
  • Mountain Dragon
  • Pink Dragon
  • Pteranodon
  • Wild Eyed Watcher
  • Winged Pink Pig “Penelope Pigs-Fly"
  • Wyvern Dragon
  • Zoot Jet Pack
  • Zoot Jet-Powered Chrome Surfer

First Person

  • Airplane cockpit
  • Alien arms out (Superman style)
  • Solo (nothing)

 

Broad Appeal

Zukor Flying


Zukor’s Air is designed to strongly appeal to a very broad range of people, including all ages of men, women, boys, girls and children. Zukor's Air has 40 flying objects in three categories: Aircraft (25), Animals (5) and Fantasy (10). Whether you are training a 13-year-old boy, a 29-year-old woman, a 50-year-old man or a 9-year-old girl, Zukor’s Air has something for everyone.
The broad range of aircraft include historic (Wright Flyer, Spruce Goose, Red Barron), WWII era (P-51 Mustang, Spitfire, Zero), modern military (A10 Warthog, F-22 Raptor, B-2 Stealth Bomber), commercial (747, MD-11 “Hot Pink”), experimental (X-29), small private (Beechcraft Bonanza, Great Lakes Bi-Plane), fun fictional (Wooden Toy Airplane), “WTF” (Wingless Titanium Flyer) and two helicopters.

The animals include a Flying Squirrel, a Monarch Butterfly and a Ruby Macaw Parrot.

The fantasy creatures include four dragons, a griffin, a dinosaur, a pink flying pig and an alien on a jet-powered chrome surfboard.

There are also three unique 1st person options where “you” are flying.

 

Highly Customizable & Options Galore

Zukor’s Air offers an unprecedented amount of features, options and customizability to fit the needs of the individual clinician’s feedback training style, as well as the unique needs of each patient. C

linicians frustrated by current feedback games’ lack of options will be amazed to see that Zukor’s Air has 9 separate areas of options, each of which have up to 55 individual choices.

Clinicians use varied neurofe

 edback and biofeedback protocols, so feedback games should be flexible as well. Zukor’s Air does just that and allows the clinician to adjust the game to fit their individual needs. This extensive level of choice and control provide myriad benefits for both clinicians and patients, including those discussed below.

Zukor's Air options menu

Interesting, but not over stimulating

Clinicians in the field of neurofeedback have varying opinions and preferences about the level of visual and auditory complexity and stimulation needed for patient feedback options. Some clinicians and patients prefer a simple environment, keeping the stimulation level at a minimum. Others prefer some complexity to the feedback, as found in games, but do not want anything too stimulating.

Zukor's Air in unique in that the clinician can tailor the complexity and involvement of the game to meet the clinical needs of each patient. Zukor’s Air effectively allows the clinician to “dial up or dial down” the stimulation level to suit their neurofeedback training beliefs and/or the needs of individual patients.

The clinician can achieve this through the abundant options built into the game, such as increasingly sophisticated levels, standard and fantasy characters, night or day mode, plus dozens of additional game variables the clinician can easily control.

Clinician experience enhanced

One of the main complaints we have heard from clinicians is that the currently available feedback games quickly become an irritant to the clinicians themselves. The reasons are numerous, but ultimately are caused by the inability to change things within the game. This and hearing patients complain about the lame games can significantly impact clinician fatigue during back-to-back neurofeedback sessions.

Zukor’s Air and our other feedback games solve this problem by giving the clinician control over all variables, clinical and visual, within the feedback game. Clinicians will find flexibility, variety and even enjoyment while working with patients all day using Zukor’s Air. Flying through a beautiful and ever changing environment is both interesting and relaxing, not just for the patients, but for the clinicians themselves.

 
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