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A Fast-Paced Action Game Battling Virtual Digital Androids
Lyra Arena doesn't use standard Alive graphs, and relies on strong integrated in-game feedback. When reward feedback is low, the screen darkens, red flashes appear on your health bar, and you lose health. As feedback improves, the fog clears, the world brightens, and you regain health.
Originally developed by Unreal, creators of the Unreal Engine, Lyra has been adapted and enhanced by Somatic Vision for Alive.
Alive with Compatible Sensor (GP8 Amp, IOM, Lightstone, iFeel, or emWave).
Lyra Arena can be played with one hand using a mouse, but it's easiest to play with two hands (so ear clip or other non-fingertip sensors are preferred when possible).
Requires an nVidia or AMD Graphics Card. Minimum nVidia GTX 670 or Radeon R9 280 or equivalent. Intel embedded graphics are not officially supported and may not work with Lyra Arena.
2.0 GHz Processor
2 GB RAM
2 GB of Disk Space
Lyra Arena can be played with a mouse and keyboard, or a gamepad (such as an Xbox or Logitech gamepad)
LYRA ARENA MAY ONLY BE USED ON ONE COMPUTER AT A TIME. LYRA ARENA CAN BE INSTALLED ON TWO COMPUTERS AS LONG AS ONLY ONE COPY OF LYRA ARENA IS IN USE AT ANY GIVEN TIME.