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Zukor’s React Pro is a suite of commonly used reaction time tests. Each test is setup in a highly-intuitive, easy-to-use manner. Every variable of each test is simple to change so you can custom-tailor each test to fit your specific needs. Learn More
NeuroFitPro is a classical neurofeedback software solution that stands out for its superior signal quality, engaging training games, affordability, standardized protocols, and dual-screen training capabilities. The system works with BrainBit Headband, BrainBit Flex and Callibri devices.
Zukor's Sports1 is a clinical and peak performance feedback game which includes 10 popular mainstream sports games. It uses simple gameplay action focused on "accuracy" with a central visual focus. Learn More
Zukor's Grind 3.0 is a next-generation feedback game for use in neurofeedback and biofeedback designed by professional game developers under the guidance of clinical practitioners. For use with Brainmaster, Thought Technology Biograph Infiniti, Neuroguide and the Nexus systems. Learn More
Zukor's Air is a simple to use, feature rich next generation feedback game. Increase patient interest, patient retention and engagement with engaging, flexible game play that will keep kids focused and adults interested. Learn More
Zukor's Carnival is not a single game, but rather ten games in one. The games are based upon the simple, classic games featured in carnivals, state fairs and amusement parks. Since carnival games are familiar across all age groups and cultures, Zukor’s Carnival has a broad appeal that makes it useful for all ages of men, women and children around the world. One license per computer. Learn More
Zukor's Drive Peak Performance Upgrade features additional more intense driving modes (chase, race and others), more chaotic tracks and more extreme vehicles. It can also be used to add variety to Clinical Version. Requires Clinical Version purchase. Learn More
The Zukor Media Player provides clinicians the ultimate choice, flexibility and features for using all types of media for patient feedback training. Learn More
This is a general qEEG report. The EEG data that is utilized in this report is automatically denoised using both general methods such
as frequency filtering and epoch rejection, but also uses AI-informed component removal. Learn More